**Around the World**: Great for 3rd and 4th grade but also can be adapted for other grades.

**MATERIALS**: large flash cards

**Two Player Instructions:**

Have a speed race to see who can go “around the world” with the most points. Each child starts with zero points. Show them each a math flashcard. The quickest correct answer earns one point. The first one to 10 points is the winner.

**Whole class Instructions:**

Students sit in a circle. Choose a starting person. This student stands behind the next student in the circle. The teacher holds up a flash card. The first student to say the answer stands behind the next person in the circle. If a sitting student says the answer first, the standing student sits down in the winner’s chair.

This process continues until at least one student makes it completely around the circle.

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# Math Voyage: Around the World

**Materials**: Large Flash Cards (preferably with math problems like addition, subtraction, multiplication, and division)

**Aim**: The goal of this game is to improve mathematical skills in a fun and competitive setting. The player who can correctly answer the most flash cards first, hence completing a “trip around the world”, wins the game.

**Instructions**:

**For Two Players:**

- Set a goal for points (say 10 points, or adjust according to the skill level of the players). Each player starts with zero points.
- Players sit across each other. Hold up a math flashcard visible to both.
- The player who shouts out the correct answer first earns a point. In case of a dispute, you may use a stopwatch or an impartial judge to determine who answered first.
- Keep track of the points each player has earned. Repeat the process with different flashcards.
- The first player to reach the set goal of points is the winner.

**Example**: Let’s say the flashcard shows the problem “5 x 6”. Both players try to answer as quickly as possible. If Player A shouts out “30” before Player B, then Player A gets a point.

**For Whole Class:**

- Arrange the students in a circle. Pick a starting player randomly or voluntarily. This student stands behind the next sitting student in the circle.
- Hold up a flashcard. The standing student and the student they are standing behind both compete to answer first.
- If the standing student answers correctly first, they move to stand behind the next student in the circle. If the sitting student answers correctly first, the standing student sits down, and the winner stands up and moves behind the next student.
- The process continues until a student has managed to move all around the circle by answering correctly first. This student is deemed the winner.

**Example**: Let’s say there are 5 students sitting in a circle. Student A stands behind Student B and the flashcard “9 – 3” is shown. If Student A says “6” first, then Student A moves to stand behind Student C. If Student B says “6” first, then Student A sits down, and Student B stands up to move behind Student C.